Note: This article is based on the latest version of RPG Maker MV at the time of writing, which is 1.3.0. If you’re ready, then, let’s get going! If you want to follow along but don’t have a copy of MV, you can download a trial version from the official website. In the next article, we’ll add some life to these locations with Events. Not the most ambitious or sprawling game, sure, but more than enough to give you a look at how to create both maps. The aim for today is to make a small town and the beginning of a dungeon beneath it. Learn to walk before you run before you fly, and all that.
Like any creative tool, if you don’t master this essential first, there’s little point in going further.
Today we’re going to take a look at the most basic skill you will need to get an RPG Maker MV game up and running: mapping. Over the course of the next three articles, I’ll introduce you to how RPG Maker MV does business: how you create maps, fill them with things to do and, in the final part, how to go beyond the constraints of the basic engine. This article is one chapter of a multi-part Cover Game feature!